L@S 2022: Educational Nonlinear Stories with Twine

We organized a workshop at Learning at Scale 2022 conference on using Twine for creating choose-your-own-adventure style game. The conference is in hybrid format this year, and we chose to hold our program online. Understandably, the attendance is on the low-side, but I think everybody had fun. We might be doing the same workshop in other conferences or venues.

Social media promotion material for the workshop

For a copy of relevant materials (e.g., presentation, paper) or any questions you may have, please feel free to reach out to me through the Contact Me gadget on this blog's side bar.


Title: Educational Nonlinear Stories with Twine
Authors: May Kristine Jonson Carlon, Donn Emmanuel Gonda, Eden Mariquit Andrews, John Maurice Gayed, Robert Anthony Olexa, and Jeffrey S. Cross
Specifics: June 1, 2022, pp 248-251, Association for Computing Machinery, New York, NY, USA


Multiple studies have hinted at the positive effects of educational games on learner engagement. However, some games, if they exist, may not be readily usable for some lessons even though the same topics are covered. In this workshop, the participants will be introduced to Twine, an open-source development environment for nonlinear stories that requires little to no coding. Tips and tricks to making engaging stories that target desired learning outcomes derived from existing research will be shared. The participants will have the opportunity to apply these insights through a group activity where they create their stories for a lesson. They will then individually create games for their stories and share their works to the rest of the group. An online community will be created after the workshop for the participants to continue exchanging ideas or creations afterwards.